FOUNDER · FILE 001 IMPRINT · WILDWOOD PRESS Personnel record · Altoona, IA · Est. 2026
Founder · Wildwood Games

Gina Cox. One imprint.
One very strange universe.

I'm the founder and sole operator of Wildwood Games — an independent imprint publishing tabletop, digital, and archival games. The first release is Sasquatch Wars: a live cross-platform MMO, a 78-card tarot deck, and a 48-page field dossier, all from one desk in Altoona, Iowa.

4 Platforms shipped
290 Source files · solo
26 Live store SKUs
78 Card archive
The founder

A one-person imprint that ships like a studio.

Wildwood Games is the name on the box. The person behind it is me — Gina Cox, based in Altoona, Iowa. Before the imprint, I spent years as a full-stack developer and systems architect. Wildwood Games is what happens when you combine that discipline with an obsession for archival design, tabletop mechanics, and cryptid lore.

The inaugural release is Sasquatch Wars — a dual-format universe. The physical half is a 78-card tarot deck, a 48-page field dossier, and four tiers of rigid-box Field Kit. The digital half is a live multiplayer MMO running on Web, Steam, iOS, and Android with 26 SKUs through Xsolla. Both halves were designed, engineered, illustrated, and published by one person.

This page exists because press, partners, and recruiters keep asking the same questions: How did you ship this alone? What's the approach? What's the press kit? Answers below.

"I direct AI coding agents, models, and automation as a coordinated engineering system. The imprint ships because the system ships."
Capability

How one person ships a cross-platform game.

Shipping a 290-file, 4-platform, real-money product solo isn't about "AI writing the code." It's engineering discipline applied to an emergent medium — spec, orchestration, context, and evaluation, in that order.

Step 01 · Direct

Spec & prompt engineering

Every ambiguity removed at spec time is an hour saved at build time. I translate product goals into executable checklists, structured skills, and reusable prompt templates. The agent never improvises the architecture.

Step 02 · Compose

Agent orchestration & model selection

Multi-step, multi-tool agent workflows with persistent state, shared workspace, and parallel subagents. Each step uses the right model for the job — reasoning, code, image generation, transcription — optimized for cost, quality, and latency.

Step 03 · Ship

Full-stack execution & quality bar

React, TypeScript, Express, SQLite, Capacitor, Electron, Xsolla, Render. One brain, one codebase, four distribution channels, one live payment processor. I set the quality bar. Agents execute. I review until it meets production standard — the same discipline a staff engineer applies to PRs.

Shipping stack · current
React + TypeScript Express SQLite · Drizzle Vite Tailwind Capacitor Electron Render Xsolla Stripe Resend The Game Crafter Perplexity Computer
Featured project

Sasquatch Wars — the game half of the universe.

An isometric base-builder strategy MMO with faction warfare, alliances, an overworld map, eight mini-games, and a full monetization stack. Live across Web, Steam, iOS, and Android. Built solo in roughly 30 hours of active development time.

Sasquatch Wars header art

Real-time strategy

Isometric base building, troop training, march system with attack, scout, and gather mechanics.

World map

Tiled overworld with fog-of-war, region control, discoverable content, and PvP territory battles.

Alliances

Full alliance system with HQ, chat, cooperative battles, gem gifting, and battle bonds between players.

Eight mini-games

Sasquatch Smash, Log Roll, Solitaire, Logic Puzzles, and more — each tied to the main economy.

Full monetization

Xsolla-powered: gem packs, Battle Pass, loot crates, skins, bundles, VIP system. 26 SKUs live.

Cross-platform

Web (live), Steam (Electron), iOS and Android (Capacitor). One codebase, four distribution channels.

Genre Multiplayer strategy · base-builder
Engine Custom (React · Express · SQLite)
Platforms Web · Steam · iOS · Android
Status Live · Early Access
Also shipping

Operation Wildwood — the physical half of the universe.

A 78-card tarot deck, a 48-page field dossier, and four tiers of rigid-box Field Kit — from a $19 digital Witness PDF to a $149 hand-numbered Founder slot (cap 100). Print on demand through The Game Crafter in Madison, Wisconsin. Every physical tier grants permanent Founding Chieftain status in the live MMO. No crowdfund — just POD and reserve-and-batch.

Format · Printed deck + dossier Scale · 78 cards · 4 factions Model · POD · reserve-and-batch Status · Live
Press & partnerships

Brand assets & fact sheet.

Logos, screenshots, key art, and an investor pitch deck for journalists, podcasters, partners, and investors covering Sasquatch Wars or Wildwood Games.

Game header

676 × 320 · Xsolla / store header

Screenshots

1270 × 740 · in-game captures

Developer hero

1920 × 1080 · banner / atmosphere

Investor pitch deck

PPTX · market, monetization, financials, roadmap

Fact sheet

FounderGina Cox · sole proprietor (Iowa)
ImprintWildwood Games · est. 2026 · Altoona, IA
GameSasquatch Wars
GenreMultiplayer strategy · base-builder
PlatformsWeb · Steam · iOS · Android
StatusLive · Early Access
EngineCustom (React · Express · SQLite)
MonetizationIn-app purchases · Battle Pass · loot crates · skins · VIP
Payment providerXsolla (game) · Stripe (storefront)
Physical productOperation Wildwood — 78 cards · 48pp dossier · 4 Field Kit tiers
Physical fulfillmentThe Game Crafter (Madison, WI) · print on demand
Development approachAI-native product engineering · solo · agent-orchestrated
Codebase290 files · 20+ systems · TypeScript full-stack
Live URLsasquatchwars.com
Press contactgina@sasquatchwars.com
Get in touch

Three ways to reach the imprint.

Press & partnerships covering Sasquatch Wars — email below. Founding Chieftain & Field Kit support — support@sasquatchwars.com.

Altoona, Iowa · Wildwood Games · Est. 2026